The Goddess's Will on Steam

THE GODDESS’S WILL

The Goddess's Will is an isometric 2.5D Action RPG Adventure, created as a love letter to the immortal masterpieces of video gaming from the late '90s and early 2000s.

The Game

Old-school Aesthetic But Modern Gameplay

Inspired by the classics of the genre, the project blends the visual aesthetics of the golden age of pre-rendered graphics and a richly developed cosmology with modern game design and advanced AI. The game will immerse you in a world of battles, where you'll face devious enemy factions, act tactically, and think strategically. Exploring twisted paths and uncovering hidden areas constantly reveals new depths of this fantasy world. At Imagine Tavern, we believe in creative freedom and are shaping The Goddess's Will exactly as we envisioned it many years ago: harsh, just, and rewarding. Now we invite you to join the journey of Oswald, Emperor of the Source, who follows the Will of the Goddess!

The technical demo is now available for public testing on PC.

Roadmap

Mighty Batta

This update brings a full-fledged boss fight with the ferocious Batta. A dedicated arena with a scenic view of the Crimson Forest, together with a matching rework of her behavior and abilities, will make you see the fight with our glorious warrior in a new light. The battle will now play out more canonically, closer to how it is conceived in the overall narrative.

Gal the hound will also gain a couple of important abilities that reveal this duo from an unexpected side. Keep your Grav modifier ready.

Along with significant improvements in performance and loading times, we plan to add detailed gamepad vibration feedback for Oswald's interactions with the world and the player's interactions with the GUI.

The Big Beasts' Watering Grounds

In this update you will meet the Big Beast! He has already appeared in the gameplay trailer, and now it is time for him to enter the battlefield! The Big Beast, companion of our red-haired Bev, always stands guard over the peace of the bandits of the Vegelange Plateau; he will join the fight and sternly punish anyone who disturbs it. The Beast delivers crushing blows, hurls boulders and shakes the ground: in short, he does everything to make the fight against him anything but easy.

Besides the Big Beast, this update will introduce interactive objects that can be handled with telekinesis!

Other animals will also come to our locations! From now on, not only flora but fauna too will surround the traveler!

The Nuunn Language

The update will introduce the Nuunn language mechanics: full-fledged runes, interactive Nuunn constructs and curious combined effects that offer a different take on combat tactics.

But we are not limiting ourselves to a fictional language: we will add real ones too, and it is with this update that we plan to release the first localization update.

Mun, Glob and Melchios

This update completes the core mechanics of The Goddess's Will, bringing location states that change over time. Oswald's chronometer will now serve you well, letting you foresee the state of locations on your sorties and time them for the alignment of Zennon's celestial bodies you desire. Mun, Glob and Melchios will come to serve you if you are perceptive enough; otherwise, they will wreck your naive battle plans.

Network Mode

The final content patch of the demo will bring an asynchronous network mode in which you, joining forces with other players, will be able to challenge the system itself by overcoming the World Intensity, and receive an unexpected reward.

Tech Demo

We have come a long way to present you with this demo, and we would be honored if you chose to explore the world of The Goddess's Will. In this version of the project, you will be able to experience a playable segment featuring key mechanics - giving you a taste of the core gameplay, the visual style, and the atmospheric sound design.

You will embark on a challenging journey across the rugged lands of the Vegelangian Plateau. Will you, overcoming the trials along the way, uncover ancient knowledge and defeat the mighty Batta?

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Visual

Classic Returns In A Hard-Shell

The visual style of The Goddess's Will follows the tradition of pre-rendered graphics, inspired by classic RPGs from the early 2000s. We use modern tools to achieve high-quality visuals while staying true to the spirit of that golden era. Animations are crafted by hand using detailed high-polygon models and rendered from sixteen directions. This allows for smooth character movement and seamless rotation. Static objects are also pre-rendered and then carefully refined by hand to match the game's artistic vision. Visual effects follow the same approach, reinforcing stylistic consistency and evoking an authentic retro feel. A thoughtfully designed skeuomorphic interface ties the visuals together and gives the game a sense of unity.

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Gameplay

The Goddess Commands. You Obey

World Exploration

The game invites players to explore a layered world filled with lore and mythic stories, built from handcrafted locations. Along the way, players will face unique and challenging battles against coordinated enemy groups that act together under advanced AI control.

Tactics and AI

Though the game may look like a fast-paced action title, it rewards a thoughtful, tactical approach to combat. You'll need to carefully plan your moves and strategies to avoid being overwhelmed. The main character has a wide range of tools to fight against smart, well-prepared enemies. Enemy units use their abilities, surround and flank the player, retreat when needed, protect wounded allies, flee, chase weakened opponents, regroup after losses, and help each other when necessary. Our AI doesn't rely on simple scripted behavior – it uses advanced GOAP-like technique that allows units to follow shared tactics and group strategies. We've developed our own custom AI systems and decision-making logic, without using third-party models. The result is a challenging but fair gameplay experience that demands planning – otherwise, battles can quickly turn into ruins.

Character Progression

The game features a unique upgrade system where five core stats are balanced against one another. As you progress, you unlock special perks along the way. With the help of the crafting system, you can fine-tune your character's progression, choosing the combinations of positive and negative perks that suit your personal playstyle.

Crafting and Equipment

Throughout the game, you'll be able to enhance your gear using hidden knowledge, and create powerful artifacts and spells that can completely change your character's growth. This lets you shape your journey to match the style that feels most natural to you.

Story and Abilities

The game features a branching narrative filled with vivid dialogue and impactful decisions – both for individual characters and the world itself. Every major choice unlocks a new ability that stays with your character permanently. These abilities are always available, and the further you progress, the more tools you'll have to deal with enemies and experiment with the world around you.

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Story

Thou Must Fulfill The Goddess Will!

Oswald, the mighty Emperor of the Source and commander of Zenon's strongest army, was sent forth by the Will of the wicked Goddess to fulfill a sacred mission. Yet the emergence of powerful ancient creatures – the Archaei – shattered the Goddess's plans, and the Emperor lost his loyal swords and shields, barely escaping death himself. Now, the avatar of an ancient supreme being, he must walk the path alone and fulfill the Will of the Goddess.

Engine

Developed in C# as an extension for Godot, our engine delivers smooth, continuous animation for tens of thousands of sprites on screen, with seamless transitions between states.

Once development is complete, the animation engine TGW-Engine will be released as open-source on GitHub.

We have created a custom pathfinding system that allows precise control over character movement across environments with varying elevation, optimizing routes based on terrain, character dimensions, and height.

The AI system implements a comprehensive decision-making model based on real-time battlefield analysis, character instincts, current status, and threat assessment.

This approach brings battles to life and demands strategic thinking from the player.

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Sound design

Music and sound in The Goddess's Will is one of the project's key creative pillars. We avoid synthetic sounds whenever possible, preferring to record live audio and real instruments. This approach helps preserve the sincerity of our vision, highlight the author's style, and convey a sense of warmth.

We strive to give each character a unique presence, so all heroes and antagonists in The Goddess's Will are voiced by real actors. Diegetic sound is closely tied not only to the narrative and visual elements, but also to the music – ambient layers and full soundtracks alike.

Team

Put On Your SunglassesAnd Imagine Tavern

We are Imagine Tavern – and The Goddess's Will is the voice of each and every one of us. This project was born out of true friendship, created with love for our work and, of course, classic video games. Imagine Tavern is a team of like-minded people. Every member plays an important role in bringing The Goddess's Will to life, filling the project with the warmth of human hands and the spirit of creative freedom. We don't use neural networks to produce final content, because we believe that a string and a pencil still hold untold stories. Today, our team includes fewer than ten developers working remotely from across the globe – each one truly dedicated to their craft. The Goddess's Will brought us together, helped us grow, make new friends, and, of course, enjoy the journey along the way. We're very proud of our game and can't wait to share it with you!

Development

The project began in the summer of 2020 and remained in the pre-production stage for about two years. In the fall of 2022, we started working on the engine and game assets. As of now, we have a vertical slice - a technical demo that showcases the core aspects of the game. Since the fall of 2025, we've been open to collaboration – both with publishers and potential investors. We're also considering the possibility of crowdfunding. After dozens of iterations, we've shaped the game's core gameplay and visual concept, and we're ready to move forward with large-scale development to bring our vision to life. We pay close attention to the quality of our content in every aspect: world-building, story, gameplay, visual style, and sound design. In our view, all of these elements of game design are closely connected. Each stage – from character creation and location design to gameplay mechanics and music – goes through a thorough technical and conceptual review. That's why we're confident in the high quality of the final product.

Project Support

Dream It Like It's Polarized.Hundred Deaths Uncompromised.

Help us continue developing the world of The Goddess's Will and bring to life the story we envisioned many years ago – in all its depth and richness. Our project goes far beyond a single video game: the events of the world of Zennon stretch well past the heroic journey of Oswald. We share those stories through our blogs on popular platforms. We publish short stories set in the world of Zennon, share interesting facts about the characters, showcase concept art, and highlight funny or meaningful moments from development. We also release materials that didn't make it into the final game but remain an official part of the canon. Stay with us!

Partnership & Collaboration

We are always open to discussing partnerships, joint projects, and other forms of collaboration. If you represent a publishing company, an investment firm, or are interested in commercial cooperation, we'd be glad to hear from you. Get in touch – and let's explore how we can be of value to one another.

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